AI Insights · Timothy · April 2023
Top 5 3D Anime Games Performance on Unified Platform in Australia, Q1 2023
In Q1 2023, the top 5 3D anime games in Australia saw varying trends in downloads, revenue, and active users, with notable performances from titles like Genshin Impact and DRAGON BALL LEGENDS.
In Q1 2023, the top 5 3D anime games on a unified platform in Australia have shown interesting trends in downloads, revenue, and active users. Here’s a closer look at how each game performed, based on data from Sensor Tower.
Hero Clash:Catch the Thief by 9z Games(HK) experienced a decrease in weekly downloads, starting from 18K in late December to just 82 in the last week of March. Weekly revenue showed a downward trend as well, peaking at $16.8K in early January and dropping to $7.8K by the end of March. However, weekly active users remained relatively stable, fluctuating around 60K-70K throughout the quarter.
Genshin Impact from COGNOSPHERE PTE. LTD. showed significant weekly revenue peaks, with a high of $330K in early February and a low of $52K in mid-March. Downloads remained steady, averaging around 4K-5K per week, while active users hovered around 80K-90K throughout the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. saw a varied performance in weekly revenue, starting at $125K in late December and dipping to $17K in early March before recovering to $36K by the end of the quarter. Downloads started at around 2.6K and ended at 3K, while active users remained stable, around 25K-32K weekly.
Kanjozokuレーサ Racing Car Games from MIDNIGHT GAMES S.R.L. showed a sharp decline in weekly downloads from 6.4K in early January to just 92 by the end of March. Weekly revenue also dropped, from a peak of $1K in early January to $189 in the last week of March. Active users followed a similar trend, decreasing from 9.1K in mid-January to around 3.2K by the end of the quarter.
GODDESS OF VICTORY: NIKKE by Level Infinite experienced fluctuations in weekly revenue, peaking at $114K in early January and dropping to $34K by the end of March. Downloads started at around 2.4K and decreased to 821 by the end of the quarter. Active users remained relatively stable, ranging between 11K and 15K throughout the period.
For more detailed insights and data, visit Sensor Tower.